STEAM Changing Elementary Classrooms
Science Technology Engineering
is a working solution to
the nations need to continue
to be a global competitor.
The curriculum’s of elementary
schools are changing to meet
the needs of integrating
initiatives that involve students
performing critical thinking
and higher order thinking skills.
Student’s must learn the skills of
problem solving, understand the
importance of innovation with the
use of technology, have the ability to work together
collaboratively and even independently to create,
design, develop and integrate hands on learning
that is project based. Minority students need to
realize that in order to participate in future discoveries and
exploration of new windows of opportunity for learning and
growth, minority students must be a part of a STEAM educational
Even President Obama has stated his understanding in the
importance of STEAM education, stating “One of the things that
I’ve been focused on as President is how we create an all hands
on deck approach to science, technology, engineering, and math”
The vision that I have for my students in engineering and
technology class is that students obtain the necessary skill
sets to set their imaginations on fire. To unleash and release
their passions to create and design using diverse materials,
not just relying on technology, but allowing their
artistic abilities to emerge. STEAM fields if guided
correctly create educational opportunities that allow
for project-based, hands-on and build a love of lifelong
learning in students.
Assisting my students to become globally aware of the
tremendous opportunities that STEAM careers can provide.
Elementary education is the foundation that helps students
build on new learning through classroom interaction. My role
is not just as a teacher, but a facilitator that guides learning,
allowing learning opportunities to take hold and manifesting
new ideas and concepts in the minds of my students.
Each student learning is of a different modality, so the use
of science technology, engineering , arts, and even mathematics
encourages a variety of cognitive skills that push the brain
out of its proverbial box and comfort zone, creating new lines
of thought and the expansion of the imagination.
I want my students to understand the value that exposure
to STEAM can be for them in their future educational
decisions. There are technological advances that will engage
students in hands on learning, promoting critical thinking
skills and enable higher order thinking and reasoning.
Pictured are three fifth grade students that have excelled
in Engineering class, their accomplishments can be tried by
performance on the interactive game:
“Build The Bridge” try and complete all
25 levels as these students have done.
William Jackson (Engineering/Technology Teacher),
Eric Cooper, Nikeriyah Daniels, Larry Green
Mrs. Bowman (Teacher)
Andrew Robinson Elementary School
Duval County Public Schools